Large penitentiary of apprehended criminals in Nalos and captured Dragul soldiers.
On your arrival at Kulbak, a dozen Construct guards march you into a multi-floor cell block packed with Dragul prisoners. Gnolls, Kobolds, and Insectoids lean over railings to watch as the guards take your belongings and put you in an itchy gray uniform. You receive insults and threats from the tiers above. - Eye of Ulos (RPA-ADV4)
To keep the convicts occupied, Kulbak Prison employs them to work;
“We provide every prisoner at Kulbak with a bed and a warm meal. In exchange, we expect an honest day’s labor.“ - Hana Mercy, Crack in Kulbak (RPA-ADV5)
Inmates are outfitted with anklets upon arrival at the prison, as learned from meeting an escaped Insectoid in Undercity;
The iron anklet he wears bears the mark of Kulbak Prison. - Tome of Encounters (RPA-ADV3)
All prisoners are also marked by the sign of the prison – crossed keys;
The Construct guards of Kulbak have been known to leave the prison and chase down escaped convicts;
| Officials: | Hana Mercy |
| Affiliation/Loyalty: | King's Guard/Nalos |
| Guards: | Constructs |
Almost everyone detained here is a Dragul prisoner of war. - Crack in Kulbak (RPA-ADV5)
Rival groups of prisoners have banded together within Kulbak's walls, offering its members protection and asserting dominance over others. Most of the gangs are based on military units that fought for the Dragul during the Dragul Invasion.
Blackwing Raiders - Kobolds Served under Grindel the Black, torching Orc and Human villages. Here they gather resources to summon another Great Dragon and burn Kulbak Prison to the ground.
Blood Alchemists - Hobgoblins
Tallclaw Assassins - Bugbears Proudly delivered the heads of Elvish nobility to the Demon General Murbik. They now conspire to claim the head of the warden of Kulbak Prison.
Siege Breakers - Gnolls This elite unit broke into the toughest Dwarven strongholds during the war. Now they improvise gear to breach the walls of Kulbak Prison. Their leader is named Kur the Red. They ransacked a monastery.
The Fighting 87th - Goblins Surviving members of the 87th battalion of Goblin soldiers. They amuse themselves by pitting factions against each other, building tensions to spark a riot. Their leader is Vrax.
Hagron's Hardbacks - Insectoids Their motto during the war: “The best soldiers are born in their armor.” Their motto now: “Dig silently. Kill anyone who learns of the tunnel.”
Tobak's Gang - Dwarves Led by the wild-haired Dwarf Tobak.
The inmates have access to an exercise yard where many fights between rival gangs break out.
A few games are played within the prison as well:
Goblin Vaults is a game of gambling and bluffing, but above all cheating. The best players are known to have perfected the art of palming cards and manipulating outcomes. - Crack in Kulbak (RPA-ADV5)
A large number of bookcases and boxes filled with rolled parchment have been crammed into a rather small room. On a table in the back, there is a small block of marble. - Crack in Kulbak (RPA-ADV5)
A headless Construct guard begins to strangle Gundur upon settling in:
You discover there is an entrance to the underground catacombs in the Cell Block.
You follow a crumbling stone staircase down to an old prisoner’s tomb. Gundur follows you, wiping the dust from the plaques that line the walls and reading off the names of the dead. - Crack in Kulbak (RPA-ADV5)
You find the crypt of Khathandor:
You've arrived at mealtime, and the chow hall is a bustle of activity. Dragul prisoners eat and converse at tables. - Crack in Kulbak (RPA-ADV5)
Just arrived, you unintentionally provoke a Gnoll inmate:
After meeting the Goblin gang, the Fighting 87th, in the exercise yard, Vrax announces there is something you can do for them. She wants to know if she can trust you or not.
* Using your limited knowledge of Dragul Common, you attempt to show loyalty to the Goblins.
Your interactions with the Fighting 87th will influence your time in Kulbak…for better or worse.
A dozen Dragul prisoners tend to the forge and strike at metal over anvils, shaping hot iron into swords while guards keep watch. The heat from the forge is overwhelming. - Crack in Kulbak (RPA-ADV5)
If you take Vrax's potion of strength here, you will tear down the door holding the weapons of the prison, and the inmates will arm themselves for a large scale riot;
You effortlessly rip the iron gate from its hinges and the Dragul pour into the armory to grab whatever weapons they can. - Crack in Kulbak (RPA-ADV5)
You find a volume written by Azariah Blackwater cataloguing his disturbing experiments on the shelf in the prison library, Gundur the Goblin accompanying you.
You encounter Santor at the Smithy in Kulbak, working the forge:
You then find a Kobold who has partially repaired your chronometer.
A Construct guard making his rounds in the Chow Hall appears to have pocketed your brother's crystal, thinking it valuable:
In the Smithy you acquire hairs from a Satyr inmate, either by negotiation or force.
in the alternate time line you find yourself in the smithy but the Dragul are the prison guards.
One of the guards you have dreamed about delivering illegal letters from the prisoners' to a Frogkin messenger. In your dream the Frogkin is murdered while trying to delver the letters.